Clan Wars can be a very stressful time for the team. Certain issues come up repeatedly so hopefully a post about them will cut down on the clan wars stress and confrontation. As stated before, Clan Wars is very expensive for the people who pay for it. The vast majority of the clan does not pay anything extra beyond the cost of their army. The top 5 ranked players often pay for the clan castles of 60 attacks during a war on top of what their armies cost. Since they spent so much of their resources, they ARE ENTITLED to expect a team approach to clan wars. The team needs as many stars as possible, so make your army, spell and targeting decisions to get as many stars as possible.
On Preparation day
We would like two things to occur. (1) You need to look at your base and improve any defenses. You need to make sure you don't have a farmer set up at the start of clan wars. (2) You need to contact a leader if you can make Level 5 archers. We use Level 5 archers as our base defense for our clan wars clan castles. This troop combines the best of difficulty to kill since they are individual targets, have excellent speed, range, create reasonable damage, and are cost efficient. We need all the donators we can so that many people are helping with the cost of clan wars.
On War Day
1. If you are requesting troops for your clan castle and you are intending on attacking villages in the regular game, stop requesting higher level troops. You are taking time and elixir from the team. These requests should also include a statement similar to "not for clan wars". A lot of times, people who have done both of their attacks still want to play. Great, but direct your requests for clan castle troops to other donating players. Leave the highest levels troops for their own attacks and the clan castle troops of other war attacks.
2. The worst thing you can do is attack a base you cannot possibly 3 star. An attack you make should definitely create 2 stars for the team and likely provide 3 stars. Please look at the bases 2 to 8 ranks below you on the war map.
3. The second worst thing you can do is attack, and then not use spells or the clan castle during your attack. You should be attempting to have all the power at your disposal to get 3 stars. Expect to hear a lot of grief if you get less then 3 stars and the replay shows no clan castle troops being deployed or spells being played.
4. Attacking Farmers requires permission. When you attack a farmer you are being completely selfish. Now its up to your teammates to do all the work while you sit back and wait to see if you get to claim the inflated rewards. Expect to be kicked out if you attempt this without discussing it with Anomie or another Co-Leader.
We are certainly aware that there is a lot of loot to be gained by that attack. We are willing to accept you doing those attacks. We just want you to be aware that attacking that farmer is essentially the same as if you did not attack during the clan wars at all. Ultimately you do not help the team with this choice. So if you were to attack the other clans farmers all the time it would be the same as if you were not even showing up.
5. Attacking players ranked too far below your base/skill level is not good for the clan. You not only take away a teammates possible stars, but that in turn causes the appropriate attackers to look at harder bases for them. Attacking TOO low is best left for the last 2 hours of the war. If your teammates protest about your choice, it is likely they are correct.
6. During the last hour of clan wars, please start asking for others input regarding the decision who to attack. We do best if we can finish the war with a plan to maximize stars!
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